In February - We looked at JS and gaming - lanyrd
- Kevin and Ben showed us multi device gaming with websockets in a game called Twon.
- Pete showed us how to implement a basic physics engine in JS with vector maths using Sylvester. Pete’s example code (also now with and implementation of the GJK collision detection algorithm) is up on github
- Matt showed us the power of eval in creating his ZX Spectrum emulator - jsspeccy